Title Sequence Inspiration


Beach Huts on Southend Seafront that I photographed using a Digital SLR. This is a particular inspiration for the title sequence I intend to produce for my final motion graphics piece. The contrasting, clashing colours help to create a clashing, surreal image. As I intend to convey the idea of imagination through the title sequence surreal images are neccessary in order to emphasise this abstract idea. The clashing use of colour on the huts helps to gain a sense of individuality of each structure as well as giving an almost unrealistic view of the image, it almost looks 'too good to be true'.


The setting is also particularly suitable. As the title sequence aims to explore a child's imagination, the beach setting helps to rekindle a stereotypical childhood memory of playing on a beach. The bright, colourful beach huts are also considered to be the 'stand out' object' when recollecting these type of memories.

Character 2 Final Design


Final Design for Character 2, using the same principles as below in order to create the ripped paper technique. I intent to convey different personalities and attitudes through the design of each character. This has been achieved through the shape of the character's body and the size of their eyes. Larger eyes connote a more childish apperance whilst smaller eyes help to convey authority and wisdom.

Character 1 Final Design
















Final Design for Character 1. I have included a ripped paper outline in order to give viewers the impression that the character has come alive straight from the page. The ripped paper was created in photoshop in order to replicate the 'fibre' effect when looking at ripped paper under a magnifying glass.

Design created in illustrator using my original sketches as a reference. I originally intended to create a custom brush with my own sketch lines, however the final quality of the image was too low resolution

Final Project Characters




















Potential ideas for hand drawn characters to be used during the final project. Each of the characters will come to life off the page and interact with their surroundings and real actors
Each of the characters is based on the idea of shapes, in order to replicate a child's drawing. The first image is based on a bouncy ball, the second a jelly bean and the third a rain drop.

One of the aims of the project is that each of the characters will have their own traits. This will require different styles of animation for each character based on the way they move and their expressions

3D Ink


Based upon the Ink Drip Video........explores the idea of ink splatters in 3D space

Ink Drip


Ink Drip from AMG Blog - MMalone on Vimeo.


     This animation explores the idea of 3D space within after effects, and using layers created within Photoshop, helps to create a realistic ink drip. The ink drip itself is formed using masking and a motion blur applied in order to create a sense of speed. In order to create the sudden appearance of the ink splatter the scale is adjusted over a small number of frames.
    This particular type of animation is influential for my final year project, more specifically the opening title sequence. I plan to animate hand drawn animations, formed from a single drop of ink across a page. In time the illustrations develop and become more complex, finally forming the setting of the film.

Splash!


Splash Typography from AMG Blog - MMalone on Vimeo.
  
     This animation builds upon the underwater scene, transferring the physical properties of water into dynamic typography, using the write on effect. Fractal noise is used and the evolution and colour adjusted to create the liquid effect. 
     This particular technique could be incorporated into live video, such as a puddle, lake or sea with the colour balance and hue adjusted in order to blend with the live video.

Under Water


Under Water from AMG Blog - MMalone on Vimeo.


      An Animation created in After Effects replicating an ocean feel using plug in's located within the software. The ocean is created using CC Particle world to simulate bubbles, and along with a radial blur helps to create the rays of light. In order to replicate the movement of water shown as the typography appears, Fractal Noise is applied and adjusted. This helps to create a dynamic transition as well as adding a sense of realism.
     This particular technique is built upon an underwater scene created in Level 2. This scene uses more advanced techniques and helps to create a more realistic environment, rather than a vector, illustrated based ocean scene.