Final Project Characters




















Potential ideas for hand drawn characters to be used during the final project. Each of the characters will come to life off the page and interact with their surroundings and real actors
Each of the characters is based on the idea of shapes, in order to replicate a child's drawing. The first image is based on a bouncy ball, the second a jelly bean and the third a rain drop.

One of the aims of the project is that each of the characters will have their own traits. This will require different styles of animation for each character based on the way they move and their expressions

3D Ink


Based upon the Ink Drip Video........explores the idea of ink splatters in 3D space

Ink Drip


Ink Drip from AMG Blog - MMalone on Vimeo.


     This animation explores the idea of 3D space within after effects, and using layers created within Photoshop, helps to create a realistic ink drip. The ink drip itself is formed using masking and a motion blur applied in order to create a sense of speed. In order to create the sudden appearance of the ink splatter the scale is adjusted over a small number of frames.
    This particular type of animation is influential for my final year project, more specifically the opening title sequence. I plan to animate hand drawn animations, formed from a single drop of ink across a page. In time the illustrations develop and become more complex, finally forming the setting of the film.

Splash!


Splash Typography from AMG Blog - MMalone on Vimeo.
  
     This animation builds upon the underwater scene, transferring the physical properties of water into dynamic typography, using the write on effect. Fractal noise is used and the evolution and colour adjusted to create the liquid effect. 
     This particular technique could be incorporated into live video, such as a puddle, lake or sea with the colour balance and hue adjusted in order to blend with the live video.

Under Water


Under Water from AMG Blog - MMalone on Vimeo.


      An Animation created in After Effects replicating an ocean feel using plug in's located within the software. The ocean is created using CC Particle world to simulate bubbles, and along with a radial blur helps to create the rays of light. In order to replicate the movement of water shown as the typography appears, Fractal Noise is applied and adjusted. This helps to create a dynamic transition as well as adding a sense of realism.
     This particular technique is built upon an underwater scene created in Level 2. This scene uses more advanced techniques and helps to create a more realistic environment, rather than a vector, illustrated based ocean scene.